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A jam submission

Last Moon FlameView game page

Submitted by 3Devv — 1 hour, 59 minutes before the deadline
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Last Moon Flame's itch.io page

Team members and roles
solo

How did you interpret the themes?
Rhythm Game

What are you entering?

Game only

Engine and tools used?
No external tools

Road to GDC

N/A

I am not entering this prize track

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

N/A

I am not entering this prize track

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

I really like the art and the theme of the game. It’s pretty easy to understand and really fun to play. I also noticed you used Godot. Did you have any problems with the UI moving around when exporting the game? I had the same issue and still haven’t figured out how to fix it.

Submitted

I liked this! I wasn't expecting it to be a bit of a puzzle, and I liked that it surprised me a little bit. Cool idea!

Submitted

The bright little flame against the dark, rainy landscape creates a strong mood. I like the idea of keeping torches alive while also discovering the correct order to relight them. A short in-game reminder of the movement controls and clearer feedback on progress toward the solution would help first-time players. An intriguing premise for a compact puzzle-survival game!

Submitted

Yay i did it! If you are wondering what is the order, you should pay attention to the beginning part of the game. Short little experience. This could be part of a larger adventure. Nice submission!

Submitted

For a moment, I felt like I was playing a SNES game, I love the retro feel! I had trouble understanding the main mechanic, though. A quick introduction could help players get into it. 

Submitted

I liked the art style and the introductory cut scene/narrative at work. The controls however didn't work so I was unable to actually play.