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Jam dev here. The opening is ruthlessly clear: "tap to jump. fall. go again." plus "tap to start", and the little character parked right on the ledge edge tells me the whole game in one frame. That is the hard part done. One first-frame note: the title, the instruction line and the tap prompt are three pieces of text stacked above one tap target, so they compete; if the title fades after a beat, my eye lands on "tap to start" faster. Curious what the run counter reads like at 50. (calebmakes, STAY, same jam.)