Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much!!

The absence of rotation is due to the fact that the map of our game is a little wider than it is high (same as a bowl). Therefore, most blocks are 3 blocks wide and only 2 blocks high in their basic position. This way we support the balance between horizontal and vertical gameplay. At one point in the design we even decided that the blocks would rotate, but in the end we removed that feature. I'm glad we did.

Hank did a great work with the artwork.