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(+1)

The art/models and map design were good, but the gameplay felt sluggish, with no spell upgrades. Also, the final boss felt unkillable, considering I spent 10 minutes spamming spells at it. I gave up at that point because nothing interesting was happening. If you stand just outside the boss's range, it will only slowly walk toward you, which makes the fight boring. The rest of the game was good, and I don't have many comments, but I would tweak some of the upgrades and the final boss.

Thanks for the feedback! We’re already working on some of those suggestions for the next build, especially the upgrades and final boss.