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Team members and roles
OussMac /profile/oussmac — 3D art, 2D art, some programming
Jesse / urosaar /profile/urosaar — Lead programming
How did you interpret the themes?
We took the survival horror genre and collided it with puzzle-solving mechanics, light FPS-style combat, a story-driven narrative and a bit of roguelike aspects near the end . You wake up alone in an abandoned school overrun by an outbreak, and have to solve your way through a maze-like environment while surviving encounters with the infected — dying sends you back to respawn and try again, blending the tension of survival horror with the replay loop of a roguelike.
What are you entering?
Engine and tools used?
Unity (engine), Blender (3D modeling and animation), Adobe Photoshop and other art tools for 2D/texture work.
AI tools such as chatgpt, bezi, open code, were used to assist with debugging, fast prototyping, and light documentation — not for generating final game assets, art, or code shipped in the game. All models, textures, and code were made by hand.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We used Bezi and want to enter the Bezi Challenge
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
I am not entering this prize track
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
i cant wait to see this game more fleshed out! It was fun!
thanks appreciate it
Very good game, needs more gameplay mechanics, but overall it's ABSOLUTE PEAK
thanks for checking it out, will def try to add onto it and expand it more if we have the chance
What an a nice graphic you build in this kinda short duration game jam, anyway good job guys !
Thanks for the feedback
Curious and intersting idea. Still, i feel like shooting could feel better, maybe the sound or the animation, Definetly is a game that has a lot of potential, i didnt feel it very roguelike yet.
thanks for the feedback
I was stuck at the second vending machine, when i foolishly bought the amno rather than the matches. Now the cupboard wont move. I don't understand about the rouge like, but seems the zombies are not random (in number /location)
What i like the most is the atmosphere and the graphic. Also the old school items and the school setting.
Good job guys!
you just didnt finished the game to see the rouge like aspect because the game isnt hard at the beginning , and there is no matches in game ;) , there is ammos for rifle and deagle , and other items sush a battery flash light , medkits , ...
anyway thanks for the feedback