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(+1)

Hmm. One concern I have is that, if higher tier girls are straight upgrades, that kinda removes the appeal of picking the tier that -looks- the nicest to you, you know? Even setting aside the fact that you can only have so many girls around, with no way to meet back up with girls you've released.

(+3)

Yeah I get that, I have many thoughts about this.
The main pro for this idea, is that I get excited when I get a higher tier Monster Girl, like"damn I got lucky". 
On the other hand, like you said, lower tiers are less worth than higher ones. Getting a lower tier feels kind of bad, and that's locked to color, so not great.

One idea to solve all of this could be to:
- Instead of Tiers, call it Rarity, and that only affects the color variations of the Monster Girls. There's still a lower chance to encounter rarer colors.
- Move the levels variations to the trait system I already have. The Monster Girls you find can have random traits like  >Hungry<, which would make them have a lower Hunger level. And so on, >Energetic<, >Sleepy<... etc.

I'm liking this idea, what do you think?

(1 edit) (+2)

I'm in support of spliting mechanical advantage (finding a girl with good traits) and visuals, yeah. You're hunting for a girl with a good set of traits and also have a chance for a rarer coloration.

I also have an idea for the limited slots but that can go in the thread.