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Engine
Godot
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Comments
Manadono using Godot?! Hell yeah! Cool little space shooter game!
thank u temptica, every second was painful !
Who doesn't love an old fashioned shooter, Skill is in shooting the same colour doughnut 3 times to get the multiplier which makes controlled fire the name of the game. Would like more varied attack patterns to keep the interest but as a classic shooter goes its really nice. Powerups are also welcome in any shooter.
thank you for the kinds words, I was going to implement a proper scrolling spawning thing, screen clear weapon, bgm, but time caught up with me :(
Yep, shooting felt for me too fast too. One of ideas could make it super fun is to make shooting slow, and increase shooting speed when player gets bonus multiplier - this would encourage player to play game correctly too :). After all, I think you made great foundation for a space shooter game :)
ah, fully correctly, yes. I agree.
Ship movement felt great and the chain combos were a nice touch, but I did find the shooting sound to be a bit grating especially given the high fire rate, and the font especially in the intro was not the easiet to read. I agree with the BlackmageUK's comment that a slower attack speed might be beneficial.
thank you for the kind words! it's my fiirst time using godot so audio pooling went out the window I'm sorry !!
Love the idea of getting more points with the colour combos movement was very smooth. The visuals were also clear and vibrant. The attack speed was super fast and it made the game quite easy in my opinion so maybe slowing things right down and speeding up later with more difficulity. Great job!
thank you for the kind words :)