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Manadono

148
Posts
49
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162
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A member registered Apr 13, 2020 · View creator page →

Creator of

Recent community posts

thank you iRad, I'm the godot hater no. 1 now! haha. if it makes you feel better I spent nearly an hour auditioning laser noises to find the least annoying one! next time it will be actively soothing I promise!! 

you get the damage buff always on alternate colour enemies! this is an established trope in videogames since the 2000s!! thank you for playing!!!!

thank you, yes that's the hi-score mentallity! thanks to kilted I have a post jam patch for the dark chains too!!

thank you DannyK !! 

yeah it's based on a modern flip phone resolution 480x854 !

I think you're shotgunning the state of the card at grab, so on a fail to /do/ anything with it correctly it  just gets zooped into the beyond, but what do I know I can't see the code B). hope you can fix it it's a fun game!

the crazy taxi sequel we didn't know we needed.

it's like if warframe and SMB2 had a baby! pleasse consider not having wasd and zxc next time, maybe use ijkl instead (hands a crampin)

looks like it is a fun game, and the art is lush!

could use a map!

I liked the one click platforming design, very cool and soothing

peak gaming

Chicken Dinner, absolute contender game. small bug where the yellow tower got stuck to my cursor the hwole game

a lot of my cards I dropped on the floor and they disappeared. cool game idea, but the transitions could be a bit snappier, and the constant music restarting is jarring for me

very cool idea, one day I hope to pick up a copy at my LGS!

thank u temptica, every second was painful !

amazing focus!

excellent game, I ran out of fuel many times.

I think if there was one more day of work on the rails-camera system it would have been really good, as it stands it looks nice but the function is a little bit goopy. 

lots of places to softlock, no re-tick on the floor spikes so you can just get stuck on the floor, aiming with the arrow keys is evilmodemaxxing

arrow key inputs is straight 2 jail game mechanic. pomniman was a good kek.

let's go lobaster ddr !

I like the way the wolf looks and the guards have esp and there's no takedown button. why can't  I eat the villagers?

very innovation game, very cool hero, little bit janky for m but still good!

thank you for the kinds words, I was going to implement a proper scrolling spawning thing, screen clear weapon, bgm, but time caught up with me :(

very hard game, newfound respect 4 forklift driver.

this is beak gaming, no notes

thank you for not binding up to jump, however some people aren't rich enough to afford arrow keys, consider making a second binding to wasd for us poors thank you.

I mean, no one would expect a lone firework to save the earth for sure, unfortunately the enemies are invisible and it takes 15 minutes to load the game and the ui is 5050 if it responds to clicks :(

good

cool visuals and a lot of very wild bugs! enjoy

ah, fully correctly, yes. I agree.

I had to do the parkour to the locked room, but I couldn't find out how to do it (I oopened a shutter though!)

ah, such is the way of all jams

ya I saw the beams, but they weren't always visible , what with the terrain how it is

some extra helping hand on where to go to start the game would be good, it was a solid 5 m before I found a baby. sonar active distance is very short, basically just what you can see. I like the vibe though, with some extra polish it's a contender to fill the slot between fluid and echo

hugh laugh in the cutscenes and memes, but no hud to keep track of the number of man-edibles defeated had me wondering if there was an end to it. TIL game

I wish the game and game elements moved a little bit faster, a little bit more fluide. but this is a real contender for gold!!!

I wish the game and game elements moved a little bit faster, a little bit more fluide. but this is a real contender for gold!!!