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Howl At Noon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well the theme was used | #9 | 3.202 | 3.310 |
| How it sounds | #9 | 3.235 | 3.345 |
| How it looks | #9 | 3.635 | 3.759 |
| Innovation | #10 | 2.735 | 2.828 |
| Fun to play | #13 | 2.868 | 2.966 |
| Educational value | #16 | 1.834 | 1.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity3D
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Comments
I was playing in Brave and experiencing some frame rate issues, but other than you got a lot done in 2 weeks! Wish I could have played it in Windows and get the full effect. Didn't make it very far, but that's my fault that I am terrible at games rather than the game. Well done!
Another very solid submission from that man! I really, really enjoyed this one, very polished, with tons of animations and systems. Impressive work! One of my favourites
Really loved the level design.
Playing as an animal can be hard to get right but you nailed it.
Really fun game love it
I couldn't get the hang of combat so I treated it as a stealth game and turned my den into a hardware store!
I am really impressed on how you made this in two weeks. Great visuals and I love playing as wold. I also like the lore you added. I do think the mechanics need some work. I think we should be able to damage the people a bit more easily to be realistic. I think going around is fun and the other animals are cute too. I wish we would not take as long to get hungry and thirsty. I also think we should be able to run faster and for longer. This definitely has potential. Maybe some facts about the different animals plants etc could make it more educational.
really neat, i like being a wolf!
I like the way the wolf looks and the guards have esp and there's no takedown button. why can't I eat the villagers?
Very slick and loads in here. I just enjoyed exploring the scenery and watching the animation of the wolf. Time of day is a nice touch and a good use of the theme flipping the hero to the wolf. This a great entry and deserves to place highly in a number of categories. Great job.
Another very well put together game again this year as expected. Took me a while to figure out how to panic the people but got there in the end. Its such a large scoped game its amazing you got it all in and working. The odd controller glitch but bound to happen in such a short period, can never get all the issues sorted in time :)
One of the top produced games this year for sure. Quality throughout. Feels like a proper game. Great job in 2 weeks.
The level looked nice and had plenty of critters to hunt, of which I nommed several over my couple of plays. The controls were a bit fiddly at times (Malbers animal stuff has always been a bit weird so to be expected) and the thirst and hunger felt a little quick to depelete but I think it makes sense for the shorter jam loop. I tried a few approaches but won by wrecking stuff in the camp to scare them.
Very interesting concept. I think some of the mechanics made it feel impossibly hard, but that's the kind of polish more than 2 weeks would allow. The guards feel extra punishing and the player speed feel very slow. For two weeks this is great work! Would definitely come back to play more if you kept working on it.
To me it feels like the mechanics clash with the lore and each other. A big one is playing an animal that is famous for its almost unmatched endurance and having an extremely limited sprint. The guards, armed with guns, being dangerous because they're impossible to damage instead of being extremely lethal is another big lore/gameplay clash.
The biggest mechanical clash for me is that the wolf's attacks against the village itself feel extremely weak when compared with the constant pressure of multiple time limits. This encourages aggressively and persistently attacking. But trying to run in and destroy stuff gets punished by Terminator-like guards. The survival mechanics serve more to get in the way of the objective of messing with the village. The overall effect makes the "right" way of playing feel like a frustrating grind while working with the time limits is punished.
I feel like the game would be much better removing time limits, and making both the wolf and guards much more lethal. This feels like something that could be great, like the best parts of Untitled Goose Game combined with Arkham Asylum or Dishonored. Where you slowly tear apart everything that allows the village to function until the people give up and leave.
Very good job, with a bit more polish this could be a great game. Controls got in the way sometimes, default walk speed felt too slow for traveling, and the NPCs were a bit confusing to me in terms of behavior. In the end the game seems to have bugged out, I couldn't attack any more, I was close to both winning and losing at the time heh.
Very nice looking game sadly didn’t work on firefox needed to get the crappy chrome out. Mousesensitivity would be definitly a plus point. Also hunting is hard… I just did red cap way and killed everything :D Cool idea loved the implementation!
*disclaimer, I watched someone else play it cuz It didn’t run for me:
Beautiful looking game! The game sounds nice and the game loops works nicely. For the gameplay feedback, read Kani’s feedback :D
It ran well for me on Brave browser. Interesting idea of game, but controls sometimes felt weird, specially attacking target. At playing for a while game crashed with whole browser tab, so I did not manage to finish game.
Couldnt get it to run smoothly for me, look nice and seemed to have a decent concept. So ill look forward to seeing others play it
I tried again and it just wouldnt run nice for me, laggy af. (which is likely a me issue) but it Looked great and Hit the theme nicely so Great work!
Loved it! Great Visuals, Audio, and neat gameplace, some of the feel could be slightly better, attacking feels a little janky. Loved the voice acting! Overall great job!
Beautiful visuals and really fun to play. Nice mix of stealth and survival mechanics. Great game
Idk why the game feels ai generated to me? The game visual is too good but the gameplay feels... pretty janky, compared to the visual? I might be wrong though, because not everyone is good at mechanic design. I would rate the game 5 star for the visual.