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kani_dev

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A member registered Jun 07, 2020 · View creator page →

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Only annoying thing was on every reset you had to click through the whole dialog again. But good job made it to the end + points for putting pomni in there :)

Very nice looking game sadly didn’t work on firefox needed to get the crappy chrome out. Mousesensitivity would be definitly a plus point. Also hunting is hard… I just did red cap way and killed everything :D Cool idea loved the implementation!

The art is onpoint but where are the lobstar facts :O?

I got through it cool little game. The idea with shooting yourself in the leg to jump higher is a cool twist. Healthbars would go a long way. Did you made the art for the persons? The boss looked mega swag :D

Pretty solid sim sad that you didn’t got a game loop done :(. But was fun to drive around. Maybe a racing track would be fun in the last minute xD

Also sometimes forward and backward was inversed did you use slerp? Or the circle functions godot has? :D

Looks cool but the gun mechanic feels to weak, there is a bit polishing missing. It didn’t really make fun to shoot with it maybe bit screen shake or knockback or anticipation animation something like that would go a long way. Also I died to often :D

Astonishingly well made game like the art. Finished it on last life. First live I lost cause a glow orb was spawning in the water and I didn’t realize that kills me. Also didn’t understand that we have lives. Temptic told me xD. Also the stamina consumption is a bit strange and unintutive.

Fun little jump and run was fun to read the texts. You probably had fun to write it right right? 255 Shades :D. Anyway the jumping felt good but somtimes the characters was doing a helicopter. What would be the end of the story?

Cool little defense game would be cooler when the rockets would be faster and smaller explosion to balance it. One miss click is almost over. Also music was to quite and sfx way to loud. :)

Sadly the webbuild lags alot :( but it was looking cool and had some intresting facts. The control was a bit unusal for a 3D movememnt but understandable after a short while.

It was hard to move and I didn’t understand what to do. The Mouse was also not captured in webbuild :/ But the look was cool!

Nice VO cool idea but the Hand :O why the Hand whyyy :D Like the ship and all the side comments of the crew!

Pretty cute jump and run love the art style alot but the level 3 is so freaking hard I gave up TT____TT

I did it I got to the end. Fun little game looks very cool.

Sound effects are on point even when annoying thanks you made it quiter a bit :). Also the “I’m already moving sound” <3.

I won the game whoo hoooo :) Looks cool its playable, but a bit to easy. Also it wasn’t sure that you couldn’t build the other towers. I thought it was buggy or not implemented yet. So an improvement would be cool that these aren’t there and spawns when you actually can place or so. The enemies was like said a bit too easy but balancing is a hard thing especially in a Jam so good job!

Somehow movement controller feels floaty and not very satisfying and cause its the core game loop it feels in general not very good. Also the sound makes me unconfortable. Sorry Hypnotik the other games you made was much better :/

A bit more time in polish would be cool like hover over things, mouse changes small things could go a long way. I was a bit monoton from the game loop itself small effects or tweens could make it more appealing then seeing a number goes down :D.

Also please don’t scale pixel art like that >__< It looks ehh stretched alot :D

Sound settings would be cool. Also somehow everything ends in black screen :( even when I gathered everything. Also whats was the educational part of the game? Also an improvement would be to not skip the dialogs on pressing. Just show them directly.

Pretty cool for 2 days of work. But I was to stupid to get further >__> got CLI and Gui App and Database but run out of memory for more

Army in the End:

2410 7285 3735

Would be cool when you couldn’t spam arise but solid game

Looks amazing! Feels a bit clonky and I think the weapons are decreasing the dmg? :D

Pretty cool idea also kinda hard but solveable. The game looks awesome the beat is on point. I hope there was only one level I just played the first round? :D When you tell me there is more then I have to revisit! Very Solid entry! Thanks for making it!

Pretty cool idea maybe when the area would be bigger you had actually a chance to doge and prepare yourself a bit more. Also I got stuck in the blocks :D

As I saw it on other streams. I thought it was kinda borring. But when you play it yourself it has a tinsy tiny bit of logic in it. But the UX could be improved much more, I had no clue if my build was working or not until the end. Something like small stats on each element how much points it already aggreageted from animals to trinkets.

I don't think so the Idea maybe intresting. But I can't imagine a full game from this. In case of a story based game the setting would have to change. I guess the best of it is the idea with dropping menus. But that can be implemented in any other kind of game.

Pretty cool interpretation of a lemming game. The hidden traps are kinda annoying. The graphics looks extremly cool also the shaders are beautiful!

Pretty cool interpretation of a lemming game. The hidden traps are kinda annoying. The graphics looks extremly cool also the shaders are beautiful!

I played it for a while to see how many upgrades come but the upgrades was unclear the level didn't actually feel like it changed something. The "juice" of the game was missing somehow. Also some kind of goal or challange is missing.

Intresting take, didn't understand it initally, it has a lack of "tutorial" I guess. Then I saw it on other streams and it clicked in my head. So a nice Idea maybe more and different task would be cool :D

Cool idea and environment.

There was a menu for screen resolutions. 

But I missed the sound settings that blew up my ears >__<. Also the mouse sensitivity was quite high. 

Somehow the next on the first level didn't work and the radial menu was a bit quirky it only worked when you click directly on it. I didn't realized it, because I just aimed into the direction and let it go cause the visuals was impling that it was possible. Anyway a cool idea looks super and has a great atmosphere!

Oh I didn't even think of it >__<

Very cool idea for an incremental game it even plays by itself in the end so also an Idle game :D The beginning is harsh would be cooler when the ghost would be slower in the beginning. But the implementation and the music is superb, can actually see a complete game out of this!  

I tried it the first two levels was fun the third one was extremly frustrating cause I didn't found an angle to throw the stones at the all around shining thingy... gave up on third level but the Idea is extremlt original. Like the way of thinking :3

There is in the beginning a very annoying thing that is extremly hard to time right :/ but the song is a real banger!

Cool small story. I guess I was similar licking everything LUL. The art style is pretty cute!

Actually a quite cool atmosphere like the art and how the radial menu looks like pretty clean. Could imagine to explore more into this game idea could be intresting to get more stuff into it.

A bit early cause I fixed and add a bit but thanks for playing the early version.

Fun game missing a volume slider it was quite a loud. Also the lighning feeled weaker then the fireball or more uncontrollable with way to high cooldown. But it looks really good. Was funny to stand on the wall and shooting enmies from it with the dash.

It feels like brushing teeths and getting the green stuff out. Cool little experience! Satisfing cleaning game xD