Thank you! The game becomes very different with the width of the piston changed, but I felt 5 was good for the jam. (Maybe I'll try an alternate mode where it's 10 blocks wide... might still be playable??) There was a point in development where the piston followed the player around, but since the game is already about moving blocks around in the play area, it felt like there was already enough controlled chaos going on and it was overkill. (Might try it again as a game modifier, though.) I'm glad you were thinking about the mechanics of the game like that!