Honest self-nom, so weigh it how you like: Hollow Castle. You're the flood. You pull a terraced town down one home at a time to raise your own tower, and whatever side you keep taking from, the tower remembers, so how you build is how you fall. The water hides its final height, which makes restraint a gamble and not a solve. One tap, portrait, about 75 seconds, it's in the entries. I'd genuinely like to know where it turns for you.
Viewing post in Im looking for Game Jam GEMS !
I tried it, but it was nothing special, just hard to understand the game concept as nothing is explained in game, only as text.
The art doesn't stand out, the game concept itself is not really interesting (might be new) to me. The best games hook people into the game loop with something special or unexpected. I didnt find this in Hollow Castle.
Clicking wildly made me look like I do progress, but nothing warns me that I am just about to lose for not playing it correctly.
Correct me if Im wrong anywhere please.