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Hey,

Think i've fixed this. Tested at various different scales and it looks correct now. Looks like i was using the windows pixel density rather than the scaling factor when sizing the viewport for the game which explains why it only scaled properly on multiples of 100%. Ooops!

I've upoaded an new version that should fix this for you. Let me know if it works (or not!)

Cheers

Charlie 

Awesome, thanks a lot for the quick fix, now it works perfectly! 💪