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Platuzzle's itch.io pageTeam members and roles
https://ralex-x.itch.io/
The other two of my team share the same account.
How did you interpret the themes?
Platuzzle combines platform jumping with spatial puzzle-solving through room exchanges. Players rearrange the rooms to connect the passages, then run and jump through the created paths to reach the next gem. We start with the two parts of platform jumping: determining the direction to go and completing the movement actions required to reach the destination. And Platuzzle transforms the first part into a puzzle: players no longer just look for fixed routes, but reshape the entire level itself. Therefore, these two types share a core loop: your position determines the movable rooms, rearranging the rooms changes the available paths, and platform jumping allows you to explore these paths and reach the next destination.
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Engine and tools used?
Engine: Godot
Art: normal pixel block that rendered by code
Sound: Garage band( actually only small sound effect, we don't consider a BGM)
Code: AI assisted but direction and methods are directed by human.
Font: pixel version of Oxanium.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
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Synty Challenge
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Which Synty assets did you use?
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CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
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Fan Art Process Video
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Where can we find your Fan Art?
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Comments
Fiuhh, crack the puzzle at last. Great concept! Remind me of those retro game that use map flipping to mind f*ck your brain. And very creative too! Love this kind of puzzle. Love this game!
Had to start looking in for this game. Good game tho.
Swapping whole rooms to reshape a platforming route is a really interesting idea! I tried the opening section and the planning mode, and seeing rooms 1 and 2 change places made the puzzle/platformer combination immediately tangible. The minimal monochrome visuals also make the platforms and cyan gem stand out. I've only explored the beginning so far, but building the route as well as navigating it feels like a strong use of the theme. Great work!
I like it! It was a bit tough to figure out how I should put the rooms together, but satisfying once I got it. I think I got stuck in the bottom right corner of room 4, and couldn't find my way out to get the last couple gems. But I had a good time!