Gameplay / Fun / Engagement: ⭐⭐⭐
Art Style / Visuals: ⭐⭐⭐⭐⭐
Audio / Sound Design: ⭐⭐⭐⭐
Theme: ⭐⭐⭐⭐⭐
This is a really cute idea and the reason for taking the longest route works perfectly with the theme The notebook look is also REALLY nice. Art is an easy 5/5 for me.
My biggest issue is the actual puzzle controls. Having to move my mouse to the corner to pick a direction and then move it back to the map every single time gets annoying pretty quickly. Id add keyboard binds like 1 2 3 for the directions or maybe Q W E. Right click to undo would be useful too. I think the less time the player spends fighting the UI the more they can actually think about the route.
Gameplay is a 3/5 for me mostly because the puzzles felt a bit too easy. Usually I could look at the streets and see the longest route pretty quickly. Id add more things that change how much time a road actually takes. Maybe construction makes one street slower. Traffic lights could force you to wait. Maybe stopping somewhere for a little event gives extra time. Then the visually longest route wouldnt always be the correct answer.
You could also give limited turns on later levels. Like only 2 left turns or 3 straight moves. That would make planning much more important without changing the main mechanic.
Audio is 4/5. I liked the music and how chill the whole thing feels. Theme is definitely 5/5.
Really nice concept and presentation. I think better controls and harder route decisions would improve it A LOT.
And since theres two of you if you both have some time please check out my game too :) Id really appreciate a rating and some feedback from both of you!