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I agree with the juice comment below. Maybe could add some squishing of the character as it jumps.

The platforming is pretty good. It took me a bit to understand some of nuances, but I’m not great at platforming. There may be an opportunity to add some coyote time if it is missing. Sometimes I’d just walk off instead of jumping at the edge.

The dialogue system was good too. It was cool seeing that come together.

Also, this guy took a bit to get to. it was fun finding out the trick :D image.png