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(+1)

You have something very special here. 
I love everything from tiny UI details (like diegetic small cross under the gun suggesting that cross is at your possession and arrow on crosshair suggesting where cross is currently) down to level design. 

Cross risk-reward mechanism is just perfect.

Please make "exit" tile activated through button or even cross-toss. I've activated it by accident while avoiding enemies, but I wasn't ready, I wanted to collect other things on the level. It's a bit frustrating. 

(+2)

Thanks very much for the input! I'll take another look at the level "exit mechanic" and see if there's a player-controlled method I can slip in there without causing disruption.