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A jam submission

JUMPACKView game page

Submitted by Jiashu Liu
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JUMPACK's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme Interpretation#1351.5521.552
Gameplay & Core Idea#1541.4141.414
Technical Execution#1541.3451.345
Overall#1571.3661.366
Scope & Completion#1571.3451.345
Polish & Presentation#1721.1721.172

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members and roles
Jiashu Liu

How did you interpret the themes?
Inventory management, building, and precision jumping.The backpack changes how you jump: jumping upward becomes a precision jump. The resources you collect are placed into the backpack, shifting its center of gravity and changing your jumping style. Then take them down to repair the machine and unlock the next level.

What are you entering?

Game only

Engine and tools used?
I used Unity, with Codex assisting me in writing code. As for the art, most of it is free assets, and a small part was generated with Pixellab. It’s currently just a prototype, and the art is still quite rough.

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

That's a good idea.

Submitted

It is a little difficult to figure out the controls for the game at first, but it becomes an interesting game once you do.