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JUMPACK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme Interpretation | #135 | 1.552 | 1.552 |
| Gameplay & Core Idea | #154 | 1.414 | 1.414 |
| Technical Execution | #154 | 1.345 | 1.345 |
| Overall | #157 | 1.366 | 1.366 |
| Scope & Completion | #157 | 1.345 | 1.345 |
| Polish & Presentation | #172 | 1.172 | 1.172 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Jiashu Liu
How did you interpret the themes?
Inventory management, building, and precision jumping.The backpack changes how you jump: jumping upward becomes a precision jump. The resources you collect are placed into the backpack, shifting its center of gravity and changing your jumping style. Then take them down to repair the machine and unlock the next level.
What are you entering?
Engine and tools used?
I used Unity, with Codex assisting me in writing code. As for the art, most of it is free assets, and a small part was generated with Pixellab. It’s currently just a prototype, and the art is still quite rough.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
That's a good idea.
It is a little difficult to figure out the controls for the game at first, but it becomes an interesting game once you do.