Just grabbed the 0.1.1 build. The chamber orchestra on the road with the choir taking over in the Silent Green is such a good idea. It really sells the Wasting creeping in. I got to [WHAT YOU REACHED, e.g. the Warden / stop 5] with a [CLASS], and [ONE SPECIFIC THING THAT FELT GOOD, e.g. the dice mechanic].
Quick question, since you're in Early Access: what's the main thing you want out of this stage? More wishlists and eyes on it, or mostly difficulty tuning? Curious how you're thinking about getting it in front of survivors-like players. Rooting for this one.