Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just grabbed the 0.1.1 build. The chamber orchestra on the road with the choir taking over in the Silent Green is such a good idea. It really sells the Wasting creeping in. I got to [WHAT YOU REACHED, e.g. the Warden / stop 5] with a [CLASS], and [ONE SPECIFIC THING THAT FELT GOOD, e.g. the dice mechanic].

Quick question, since you're in Early Access: what's the main thing you want out of this stage? More wishlists and eyes on it, or mostly difficulty tuning? Curious how you're thinking about getting it in front of survivors-like players. Rooting for this one.

More Characters for sure, expand/expose the Land of Crulanda. Tighter gameplay and ideas from the Community.

More characters and a bigger world sounds great, and I can already imagine where the next classes could take the story. how a class felt / a fight].

Since community ideas are such a big part of your plan, have you thought about a dedicated Discord for playtesters? A single server for feedback, suggestions, and bug reports usually keeps early fans engaged and makes tuning easier.

At [Bubble connect], we help indie devs with Discord setup, trailers and short clips, and Steam wishlist strategy. We'd be happy to set up a simple server layout for Crulanda or cut a quick teaser from your public footage as a free sample. Would that be useful?