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A jam submission

A long Hop from HomeView game page

2d jumping platformer about a grasshopper trying to get back home - for the GoedWare GameJam
Submitted by Luc Valverde — 33 minutes, 4 seconds before the deadline
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A long Hop from Home's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style / Visuals#372.2082.208
Overall#402.0622.062
Audio / Sound Design#422.0422.042
Gameplay / Fun / Engagement#431.9171.917
Theme#452.0832.083

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game interpret and use the theme?
The game interprets it as a harduous and winding path back to a familiar place you can rest and call home. Hence the theme is used as the game's main Story setting.

Devlog Challenge?

No

Easter Egg Challenge?

No

Did you use Farclip and want to be considered for the Farclip Award? (optional)

No

Game Engine?

Unity

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
50 hours

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Comments

Submitted(+1)

Gameplay / Fun / Engagement: ⭐⭐⭐⭐
Art Style / Visuals: ⭐⭐⭐⭐
Audio / Sound Design: ⭐⭐⭐
Theme: ⭐⭐⭐⭐⭐

pretty fun little platformer :) the grasshopper jump idea fits the character really well and once you understand how it works theres actually a nice amount of control to play around with.

The super jump felt a bit wild though 😭 Its strong enough that sometimes I had more trouble aiming it than actually deciding where I wanted to go. Id probably tone the force down a little or give it a clearer preview before releasing it. Could also be nice if holding the jump for longer slowly increased the power instead of going from normal to REALLY far.

I think the game could use a short playable tutorial too. Not a text screen. Just a tiny safe area where it makes you do a normal jump then the stronger jump and maybe attack something. Would probably save people from spending the first couple minutes figuring out the movement.

Visually I like the sprites a lot. The main thing missing for me is animation. Even 2 or 3 frames for walking or jumping would make the grasshopper feel way more alive. Same for enemies. Right now some things look nice individually but feel a little static once the game starts moving.

Id work a bit more on enemies too. Some simple behavior changes could help a lot. Like one enemy that waits then charges. One that patrols a platform. Maybe another that moves away when you get close. That would make the climbing feel less like just avoiding objects and more like actually learning what each enemy does.

Audio is around 3/5 for me. The music is fine but I think the game could use stronger sound feedback overall. Different sounds for normal and super jumps would help a lot. Landing sounds and better hit sounds could also make the movement feel less flat.

Some extra feedback would help too. Small particles when you land. Maybe a tiny squash animation when touching the ground. Nothing huge but those little things would make the movement feel much better.

Theme is a 5 for me. A grasshopper having to make this annoying climb all the way back home is pretty fitting lol.

nice game overall. I think animations better enemy behavior stronger audio feedback and making the super jump easier to control would improve it a lot.

If you have some time please check out my game too :) Id really appreciate a rating and some feedback!

Submitted(+1)

Interesting Platformer!

Gameplay was good. I enjoyed the gameplay mechanics and I thought it was a pretty solid concept! I really liked the structure of trying to constantly ascend, and it gave fun rage game vibes akin to Getting Over It. I though the mechanics were very easy to understand and I got the grasp of it fairly quickly. My main problem is that the super jump is pretty hard to utilize, and it feels a bit too strong and I think it needs to be toned down a tad, as I found it pretty hard to aim it to attack enemies.

Visuals were also good. I thought the pixel art on its own for each of the sprites of the enemies and players were very pretty and detailed, but I wish that the enemies and player had a full sprite sheet as apposed to being a static sprite.

Audio was perfectly fine, as the sound effects were good and fit, also I enjoyed the music quite a bit!

The theme interpretation was really good! I loved the getting over it style you went with trying to reach the top of the screen! I loved it, no complaints.

Overall, very cute game that while a bit frustrating, I overall had a good time with.

Submitted(+1)

damn what a great game, the mechanic is amazing, very interesting platformer that you create here, good level design, nice art and sound.

a little tuto to help players understand the idea in game and thats all.

a little hard at the begining until you understand well the hopper mechanic x3

(+1)

AWWW, A GRASSHOPPER’S LONG HOP HOME! 🦗🏠💨

I really like how the theme is built directly into the journey. The jumping mechanic feels fun and fits the grasshopper perfectly, while the winding path makes the trip home feel like an actual adventure. The visuals and audio also give it a really nice platformer feel.

One thing I’d improve is adding a bit more animation and polish to the grasshopper and enemies, plus slightly clearer feedback when jumping or attacking. But for around 50 hours of development and finishing just 33 minutes before the deadline, this is a really solid jam entry!

REALLY FUN LITTLE PLATFORMER! 🦗🔥🏠 GOOD LUCK WITH THE JAM! 🎮✨

Submitted(+1)

Fun mechanic!

Solid platforming fun with a unique jump/attack mechanic. The audio was mixed well and the visuals are pretty solid. All around, great presentation!

Submitted(+2)

Cute game!

Submitted(+2)

Nice jump mechanic ! love the level desing ,

Good job !

Submitted(+2)

cool jump mechanic, mssing some animations and enemy ai polishment

Submitted(+2)

Neat little platformer, the super jump is very surprising haha

I like the look of it and it shows you understand platforming, great work!