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Hi!

Pixel artist and art director here with over 10 years in the games industry. A space-fantasy game featuring simulated pixel materials and destructible worlds sounds like a really fun visual puzzle, especially since unique planets and massive bosses need a visual identity strong enough to hold together even while the world around them is being actively torn apart.

You can check out my portfolio here: https://pix.portfolio.site/

If I came on board, I'd jump in squarely on the art side, helping shape the overarching visual identity, characters, and boss designs.

Before diving into too many specifics, I do have a couple of quick questions: what does the collaboration structure look like on your end. are we talking paid work, revenue share, or a mix of both? Also, are the art assets traditional sprite-based elements, or do they tie directly into the simulation itself like the destructible materials?

You can reach me here or directly on Discord at pix_wizrd.

Best,

Bruno