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(+1)

Sorry about that! Thanks for trying, wish I knew what to suggest, it sounds like a bug. I'll try to debug and fix this in the future. I might be using up too much VRAM, there are only a few textures but they're on the large side due to how I'm (pre)rendering the space.

(+1)

If that helps in any way - I am using Linux and play on AMD integrated GPU.

I appreciate it! I'm guessing I'm going past some allocation limit. I'll try to reduce the texture using in a future version!