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(+1)

This is a fun game. I am playing the Linux download, v0.1.16.3. I liked being able to merge cards and even more so that the order affected the result. For example: Merging Desperation and Collect Thoughts I could discard my hand then draw 2 new cards and have an action to use said cards or I could draw 2 new cards then discard all cards. I have guesses on other good combos that I did not make in any runs.

I like the new collection tab though I started with all cards and treasures shown. It seems to apply all treasures for that combat though I am not sure. Also the cards at the right edge have the popups show offscreen.

I wish that you could save the thread for use at a later time.

The "You Lose" music is loud, and I do not like it.

I did not see the sewing cards animation. I just got a black screen until I clicked on it.

The difficulty was decent. I won on a little over half of my runs

Favorite cards were: Twin Block and Mirroring Rejuvenation Cut.

Favorite treasure: Splash Damage.

I like the crochet theme. I am a beginner crocheter, but I have nothing more to add to what A Wandering Songbird said.

Overall I like this game and would like to see more cards and story.

-T

(+1)

Thank you for checking it out! I am glad you liked the binding mechanic and discovered the ability to reorder them :) I added the ability to swap because I knew it matters for a few combinations, but that is one I hadn't thought about!

Oh yes, the collection is indeed bugged, I have no idea why it gives the player the treasure effects. I simply removed that button from the current version until I can figure it out. It was mostly intended for my use, but once I get it fixed I will reinstate it. The cropped pop ups has been recorded, I will need to look into that.

Saving the thread is an interesting idea which I had not considered. I think I want to encourage the player to choose a path that is the most beneficial to them based on what they have picked up. If I allow them to just keep everything, then the route planning becomes much less important. To be fair, the route planning in my current version is quite limiting which probably did not help in your runs. In my upcoming release I have added a lot more connections between nodes to allow the player to choose a new path if it makes sense based on the cards they have picked up. Hopefully that will help prevent getting a "reward" which you just have to skip. 

I will look into the death music, I adjusted the volume down significantly already. I can also just try to find something better. Since the idea is that players will die along the way, I really don't want that music to be super unpleasant. 

It seems the blank animations are an issue with my Linux releases. I have noted it down and will look into it. 

I'm glad the difficulty felt about right, that sounds like it is very close to where I want it. 

Oh very cool that you were able to assemble a three card combination! That is fairly hard to do in the demo due to the length, and it sounds like a good one ^_^ And yeah splash damage is really nice for turning your single target damage into AoE. 

Awesome, very glad you liked the theming and gameplay! I definitely plan to expand the card pool, story, and add a second act so keep an eye out for that ^_^I appreciate you taking the time to share your feedback

(+1)

Now that the event is over, I realized that the ratings within the jam don't carry over to the main itch page. Since you have already checked it out, I would greatly appreciate a rating on itch itself if you are able!