Carnage 2 — FPS Arms Are Working
Another piece of the combat system is now in place.
I finished my first FPS arm rig, attached the sword and revolver, created the first idle poses and successfully tested everything in Unreal Engine.
This was also my first proper attempt at rigging and animating FPS arms, so getting the whole Blender → Unreal pipeline working feels like a pretty important step.
Next up: shooting, reload and sword attack animations.
Full devlog: https://mamoru-san.itch.io/carnage2/devlog/1688172/carnage-2-my-first-fps-arms-s...
#indiedev #gamedev #UE5 #UnrealEngine #FPS #Blender #Carnage2