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Skyward - High Score Chasers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & Presentation | #81 | 1.859 | 2.000 |
| Technical Execution | #86 | 1.810 | 1.947 |
| Scope & Completion | #102 | 1.712 | 1.842 |
| Overall | #104 | 1.722 | 1.853 |
| Creativity & Theme Interpretation | #124 | 1.614 | 1.737 |
| Gameplay & Core Idea | #126 | 1.614 | 1.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Jroxic Studios - Solo developer. I handled the programming, game design, gameplay systems, writing, story, UI, and audio implementation.
How did you interpret the themes?
I combined dogfighting and visual novel gameplay into one game. The player fights enemy aircraft in real time, then makes story choices between waves that can affect the rest of the run.
What are you entering?
Engine and tools used?
HTML5, CSS, JavaScript, HTML5 Canvas, and Web Audio API. I also used Claude for AI-assisted dialog, nothing else
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
yoo this game is like top gun, maverick. Peak
Thank you so much!
I enjoyed the game very much. Reminded me of Ace Combat. I don't like the control though. I like it better if the steer is like tank, not screen relative.
This one is so polished, The vfx and sounds are so on point. Good submission and good job!
Thanks for the suggestion