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Hell's Ascent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Execution | #135 | 1.526 | 1.600 |
| Gameplay & Core Idea | #153 | 1.430 | 1.500 |
| Polish & Presentation | #153 | 1.335 | 1.400 |
| Overall | #155 | 1.383 | 1.450 |
| Scope & Completion | #155 | 1.383 | 1.450 |
| Creativity & Theme Interpretation | #169 | 1.240 | 1.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Connie Peng, Weichu Ma, Yehan Liu
How did you interpret the themes?
The main rogue-like survival game includes timed attacks from bosses, adding a rhythm game-like theme, along with a choice at the end, adding a choice-based ending.
What are you entering?
Engine and tools used?
Unity, Bezi, GarageBand
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We used Bezi and want to enter the Bezi Challenge
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
Game's peak, the quick time events caught me off guard.
The game features fairly standard mechanics though, in my opinion, it doesn't quite live up to the "genre collision" theme yet but it has the potential to be developed into something much better.
Overall, it's pretty good.
Love the idea, but it's kinda hard to aim your shot. Other than that, the game is pretty fun