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A jam submission

Hell's AscentView game page

Submitted by cone — 8 minutes, 41 seconds before the deadline
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Hell's Ascent's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Execution#1351.5261.600
Gameplay & Core Idea#1531.4301.500
Polish & Presentation#1531.3351.400
Overall#1551.3831.450
Scope & Completion#1551.3831.450
Creativity & Theme Interpretation#1691.2401.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members and roles
Connie Peng, Weichu Ma, Yehan Liu

How did you interpret the themes?
The main rogue-like survival game includes timed attacks from bosses, adding a rhythm game-like theme, along with a choice at the end, adding a choice-based ending.

What are you entering?

Game only

Engine and tools used?
Unity, Bezi, GarageBand

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

Yes

We used Bezi and want to enter the Bezi Challenge

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

Game's peak, the quick time events caught me off guard.

Submitted

The game features fairly standard mechanics though, in my opinion, it doesn't quite live up to the "genre collision" theme yet but it has the potential to be developed into something much better.

Overall, it's pretty good.

Submitted

Love the idea, but it's kinda hard to aim your shot. Other than that, the game is pretty fun