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Hey, congrats on the new announcement, the Commodore 64 cartridge angle is such a fun, distinct hook for a Kickstarter, really stands out from the usual digital-only campaigns.

Launch week timing is everything for crowdfunding though, campaigns tend to live or die on that early momentum. Have you got any video content planned to push around the Kickstarter going live, teasers, demo clips, that kind of thing? With a project this visually distinct, feels like there's a lot of potential for short-form content to help drive backers in that critical first stretch.

Hello, sorry for the late reply, it has a been a few really busy days. There's a video on the relevant itch.io, that contains also gameplay. A demo is also provided. It's also posted on our pages, but we're not social butterflies by nature: we tried our best. Our best bet is word of mouth. We'll see how it goes!

You're welcome! And I completely understand. Getting the game finished, adding the endings, and polishing the little details should come first.

One thing I'd love to help with, though, is getting more people to discover it while you focus on development. I offer video editing and social media management for indie games, helping developers create content that shows off their games and attracts new players. You wouldn't have to take on all the promotion yourself.

If you're open to it, I'd be happy to discuss how I could help with that side of things while you focus on making the game the best it can be.