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(3 edits)

Nice to see someone made game about going green. Unfortunately, can't test physical format games now :) Downloaded cards to check what's on them - yep, there is a lot of information, so game has quite big educational value. Judging on rules I believe that using these rules many games could be made, just with different cards - so it does not look very unique.

According to art in cards - you mixed photos, hand drawn pictures, and, possibly some AI generated pictures (for example, one with bubble globe and tree in hand, page 130, but not sure - might be good photoshop too). Mixing drawn pictures and photos does not effect game looks very well, so I'd suggest to use only one of these type of imaging to make it look more unique.

Big plus for the idea of giving information about going green in fun format :)

(+1)

Thank you for the feedback it is highly appreciated. 

We did mix photos and hand drawn images mostly because of lack of time. We would have liked to have everything hand drawn but it was just not possible at the time. 

All the non hand drawn images were taken from Canva from their free stock images. I tried to make sure no AI was used on the images. Which I hope is the case. 

We are also working on a trailer for the game too that Jern is allowing us to use. 

(1 edit) (+1)

There was a lot of research to try and make sure that any pictures that couldn't be drawn from our team were either taken from publicly available photos or from other sources that explicitly state they do not use AI. If someone lied about that, then we apologize, and will remove them as soon as we are able. However, we made every good faith effort we could to make sure that no AI images went into the assets for the game, but time constraints didn't allow us to have custom art for each individual card.  Continued work after the jam judging period would be focused on updating art and making things look more cohesive in general.


As for the comment about these rules being possible to extend to a lot of different games, I feel like that is something you could say about any particular mechanic. What we feel is innovative is taking this collection/completion mechanic into the green space and showing how seemingly small impacts, especially across multiple people, can snowball into bigger and bigger impacts.