And notice how conveniently the process is shown in a way that only portraits one of them putting effort into it, while disregarding any effort the other put into it.
I’m not disregarding the effort on Luigi’s side, I’m making the argument that there is less of it, numerically speaking. And I’m backing that up with an explanation. Lots of people use AI as a more powerful search engine. “More powerful” = “less human effort (on the part of the end user)”. And that’s effectively what Luigi is doing: searching the training data for bits and pieces to combine into a new image.
My goal was only to show that an AI user can put more effort into a game than a regular developer.
Well, that’s obviously trivially true. Take any non-AI game. Use AI to add features to it. The new game obviously took more effort than the original game (same effort + extra effort for new features). That’s not an interesting comparison. Bigger games aren’t better than smaller games just because they are bigger, and spending a lot of time and effort creating a big collection of slop doesn’t make any of it non-slop.
What I am comparing is the amount of effort required to get comparable results, because that’s the only context in which “low effort” as a description makes any sense.
And for the record, I think “low effort” is a good thing. I like labor saving devices. I use a compiler that I didn’t write. I use a sprite editor that I didn’t write. I use a washing machine and an automatic dish washer and a vacuum cleaner. I’ll take all of the labor saving devices I can get, so long as I find them sufficiently ethical and they don’t negatively influence the quality of what I’m producing too much.