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I played through the whole game. I liked the concept; it turned out well for a first attempt.

I’d note that the idea is interesting and has great potential, though the execution is still a bit rough. The game isn't very player-friendly. For instance, there’s a moment where you have to hold down a button to move a platform; as a player, you press the button while facing a wall, so you can't see what’s happening behind you.

Thanks for the coment, in the future i will certanly make things more with players in mind, i know about many things that could be fixed or done diferently, and fixing them is my curent goal.

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Cool! And one more crucial thing: right now, there’s no indication to the player that time has stopped. Although you probably realize that yourself.

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Yeah that is something i need to work on