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(+3)

The scale…

Wow. There is a pretty big world here for a 3D game jam project. Really impressive. And graphically everything runs smooth and looks great.

The music drones on a bit monotonously. And the sound effects could use a glow-up.

The only thing that really bothered me was the camera. It wasn’t as bad as N64/PS1 cameras, but it felt too loose to really control.

Overall, this was really impressive and engaging. Great submission!

(+1)

Hey, thanks for trying out our game!

The map ended up way too big, and even with five of us on the team, we had to rush a lot of stuff near the end. The original plan was to have a web build so more people could play, but we went way over our performance budget.

I think the camera issue only shows up in the build (it worked fine in the editor). It's happened to me on previous Unity games too, but I forgot to fix it on this one before the deadline.

Our musician and sound designer, Adrian, is a pro, but he was super busy during the jam and had to quickly cook something up on the last day, so we totally get that the audio wasn't up to par.