Hey!
Simple, well-polished game. I'm not sure if it was intentional, but I like how the obstacles light up brighter when you get too close.
For me, the shorter way was the way. I didn't feel compelled to take the longer one.
Thanks for playing! Glad the lighting and obstacle readability worked for you.
The shortcut/detour balance is really useful feedback. The intent was for the short route to save fuel but put the car at much higher risk, while the longer route was supposed to be the safer choice when the car was already damaged. If the shortcut still felt like the obvious choice every time, then that tradeoff clearly needs more tuning.
Appreciate you calling that out!