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Hey, congrats on hitting V1.0 after four years, that's a huge milestone, and the sheer scope of this patch (pedestrians, simulation fixes, UI polish, performance work) shows just how much care went into getting here.

With the launch sale live and this being the official full release, this is honestly the best window you'll get for visibility. Are you doing any dedicated content around the 1.0 launch specifically, beyond the trailers already up? With how deep the simulation goes, feels like there's a lot of potential in short-form clips showing off specific systems, grid failures, nuclear startup, that kind of thing, especially for reaching the engineering/city builder crowd who'd love the technical depth.

Hi, yes I put together a detailed video of the games features including the latest additions. 

That's great, having a detailed feature video covering everything is a solid foundation. Are you planning to cut that down into shorter clips for places like TikTok, Shorts, or X too, or is it mostly staying as one full length video for now? Specific moments like a grid failure cascading or the nuclear startup sequence could do really well as standalone short-form content, especially for pulling in the engineering and city builder crowd who love seeing systems in action.

Honestly, when I came across Power Network Tycoon, I genuinely wanted to know the brain behind it, four years into something this detailed and technical says a lot. A project at this stage, right at full release, really deserves consistent visibility beyond just the one video. This is actually what I do, I'm a social media manager and video editor, I help break down longer footage like that into short-form content and keep things posted consistently so the momentum doesn't just live in one upload. Would you be open to support on that side?