Hey, congrats on hitting V1.0 after four years, that's a huge milestone, and the sheer scope of this patch (pedestrians, simulation fixes, UI polish, performance work) shows just how much care went into getting here.
With the launch sale live and this being the official full release, this is honestly the best window you'll get for visibility. Are you doing any dedicated content around the 1.0 launch specifically, beyond the trailers already up? With how deep the simulation goes, feels like there's a lot of potential in short-form clips showing off specific systems, grid failures, nuclear startup, that kind of thing, especially for reaching the engineering/city builder crowd who'd love the technical depth.