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FearEater's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #54 | 2.667 | 2.667 |
| Overall | #97 | 1.917 | 1.917 |
| Judge's Score | #98 | n/a | n/a |
| Musical Score & Sound Design | #98 | 1.667 | 1.667 |
| Creativity | #102 | 1.833 | 1.833 |
| Story and Theme | #107 | 1.500 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What, if any, Jam-Specific Challenges did you include in your entry?
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Does your game require playing multiple routes to get the full experience?
No? There are different build tho
Approximately how long is your game (in minutes)?
The game lasts only 4 minutes?, but it's hard to pass
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Comments
It might be lacking in story but this is really fun to play. I think I survived for about 6 minutes before I had a horde so big that I just couldn't get past it. My only concern is that there's no actual story, so I'm not sure how well this fits into the jam's theme. But other than that, this is a fun, little game to play.
Funny little vampire survivors game, but i missed some music or ambiance sound. Great work!
Hi! Thank you for playing my game!!! I was putting in the music at the last minute before the deadline, so I really messed up there)))
I always love to see roguelike games in a horror jam. The gameplay itself is pretty good I think and is a good base to build something up on, but sadly I'm not sure how much it has to do with the theme of the jam, "fractured storytelling"? I wish I could have learned something about the story of the universe that you've created here.
Thanks for playing my game! Yes... I wanted to add some more obvious storytelling elements to my game, but I got carried away with the mechanics...
I had fun playing the game, and actually got hooked into the rogue like mechanics. It took me a couple tries to get the hang of it but ngl I still died a lot :'( good effort, I think if you add some more sound and a some more ui help it would be more addictive.
Thank you so much for playing my game! I was doubting whether my game was of normal difficulty or hard. I wish I could have done more playtesting... But thanks for your interest in my game!