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(+1)

I like the old-school point and click adventure games, but I believe this one needs a bit more polish.

Lest's start with the gameplay. There is no way to tell if the object is interactive or not. Normally in the games like this there would be some hint- an outline of an object when the mouse pointer hovers over it, a cursor changing into a hand/ eye/ something else, or a text like "take knife". This leads to the player clicking on everything at random hoping it's usable.

The writing feels a bit sluggish for my taste (see how many times you have the phrase "Ten years" on the screen in the first five minutes. My advice here is to have first draft early and then update it over the course of the jam. Better yet- have someone with a critical eye read it.

As for the presentation- the sound and music are ok. The graphics... well, using AI art makes the game have a AI art feel. Not only this- on the intro screen you have a bunch of tools laying on the table and they look... strange. Not even "if you focus on it" strange. More like "scissors don't look like this". I know the pain of not being an art guy. I either try to team up wito someone, or use assets, and spruce them up with shaders and lighting.

Over all- there's potential here, but in needs more work. Keep it up!

Hello, thank you so much for your feedback, yes to be honest this is my first time createing this type of games from zero, is my first time writting a history for a game, i actually just create the idea or a simple idea to develop the testing game.

Yes the art would be beter, after this if the games like or the idea is to focus with some artist i have in mind to recreate all the art, the characters and more.

I love that you enjoy the sounds and music, i only could create 3 songs and take other 2 i create for others projecys or jams XD but i would love to continue creating more old style and mysterious soundtrack.

I really appreciate your feedback man, thank you for playing, all the info is noted x3