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(+1)

Gameplay starts at 2:37:50

Okay, this is an all point-and-click/mouse only, which is fine. If there's a way to add controller support in the future, that would be an excellent addition.

Dying a few times to the armored mini boss and then allowing me to keep fighting regular enemies/removing the armored guy was quite helpful. I couldn't imagine getting locked in an endless cycle. A couple of times, npcs came and gave me spells/weapons I had already unlocked, so not sure if that's supposed to happen. On the plus side, that gave me an extra sword to sell! 😆

The customization for spells is a lot of fun, but raising the charge time seemed to work against me, so I didn't bother with those at all. Instacasts for the win! Also, my jumping slash ability was said to recharge after 2 turns, but often took 3, as when I wanted to use it, it would say "click to deactivate". 

Pretty fun overall!

(+1)

Thanks for playing the demo!
You actually revealed a few major bugs, so thanks for that!
I'll keep in mind the addition of controller support - there have definitely been a few times whilst testing I wish I had implemented it. 
Thanks again and glad you enjoyed it.