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(+2)

This was a fascinating playthrough. I overall very much enjoyed this concept of "living" and "dead" spaces. For the game jam's sake, I'll give my thoughts in a noted format.

-The visuals were my favorite aspect of the game easily, I have a huge soft spot for highly textured visuals and this is exactly what I look for in new games. The use of color was entertaining, and I feel introduction of the house's spaces were carefully done as well so very great job with this :)

-The lack of sounds both contributes to the unsettling nature of the game, and also takes away from its immersion, so I'm not entirely sure how I would rate this based on audio, but your story telling would probably be greatly supported by sound. On average, I think audio will be expected for most VN styled games so definitely consider a partner or potentially learning some audio stuff if you're interested.

-Your writing style is concise, but also I enjoyed when you let it get unhinged and started repeating phrases, or letting some anxiety induced thoughts cut through. Very solid writing overall. 

-The endings were unique and interesting, although I kind of found myself hoping for like one more ending, maybe one that connects all the house concepts together - mainly the fresh blue, the old rotting orange, and the virus itself. 

 Your stuff is right up my alley though, so I'm keeping an eye out for your future games :)

Thank you so much for playing and for taking the time to provide feedback! :D

I definitely hope to revisit these odd little spaces in the future and I will be sure to keep your points in mind when I do. <3