Hy everyone!
UPDATE (October 2026): All 5 free playtesting slots have been filled! Thank you so much to the indie community for the incredible response.
I am now opening up standard paid testing slots for indie teams. If you need a comprehensive, structured QA pass for your game, please see my updated rates below!
I’m currently studying manual software QA and testing and I'm looking for real indie games to practice my skills on! I’m offering structured playtesting and bug-hunting slots for Mac-supported titles (I especially love cozy games, puzzles and 2D arcade projects, but I’m happy to test any genre!).
What I can do for your game:
- Run through your build natively on an M-Series MacBook (macOS).
- Give you honest, natural feedback on the user experience and interface flow.
- Look out for any annoying visual glitches, overlapping text or broken buttons.
- Write down clear, simple steps on how I triggered any bugs so your team can easily find and fix them.
If you'd like an extra set of eyes to check your game and help me practice my testing layouts at the same time, drop a comment below or send over a message with your project link. I'd love to check out your build!
Rates:
• Basic Demo Pass ($20): Best for quick game jam builds or short demos (under 30 mins). Includes a full playthrough, UX review and a quick summary of found bugs.
• Deep-Dive QA Report ($50): Best for larger builds. Includes intentional boundary/break testing, UI scaling checks and a structured report with step-by-step bug reproduction logs.
If you want to make sure your Mac build runs smoothly before your next update, drop a comment below or send over a message with your project link. I'd love to check out what you're building!
