Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is a wonderful, fun non-hardcore puzzle game hiding underneath poor decisions, most notably the lives mechanic. It gets in the way of playing and exploring in a painful way.

The jumps can be quite tricky thanks to controls (try to leap out of a deep pit) or subtle bugs (you can easily jump on the stairs in a wrong way), so the deaths feel unfair more often than not, and usually dropping you at the beginning is a lose state anyway.

Otherwise, it's fantastic. Some of the levels are flexible enough that you can skip some sections if you're keen enough, and sometimes you can avoid using a key, carrying it to the next level. Those moments are great.

So my suggestions are, to players - shamelessly use an emulator and take a save state at the beginning of each level, and you'll have twenty levels of real fun,

to author - drop the lives and score and don't get in the way of playing. Add a level selector and count the number of steps taken perhaps - speedrunning this and trying to improve the scores THEN would be amazing. Then this might turn from "can't get through first levels reliably" to a beloved game for ages.

Thanks.  I like the idea of a step counter, I wish I'd thought of that!  as for a level selector, I don't have enough memory left to really add something like that, sorry.

No matter, the game still was a blast, and thank you for the wonderful distraction! I especially loved the places (mostly near the end of game) where the player has multiple choices to choose from, but it's flexible enough that there's still multiple ways to solve the level, not just a strict "THERE'S ONLY ONE CORRECT AND TRICKY SOLUTION" that most of the puzzle games tend to stick to.

(+1)

I have worked on an updated version with infinite lives and it counts the steps and deaths.  uploading it soon.