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Gedalia: A Test of Faith's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story and Theme | #19 | 3.833 | 3.833 |
| Creativity | #33 | 3.667 | 3.667 |
| Overall | #40 | 3.292 | 3.292 |
| Musical Score & Sound Design | #44 | 3.000 | 3.000 |
| Gameplay | #54 | 2.667 | 2.667 |
| Judge's Score | #72 | n/a | n/a |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What, if any, Jam-Specific Challenges did you include in your entry?
Centered around a holiday, and the entire game is situated in one room.
Does your game require playing multiple routes to get the full experience?
No
Approximately how long is your game (in minutes)?
15
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Comments
This was a really engaging entry. I liked both the history woven into the story and the fact that the game actively encourages us to seek out the answers for ourselves. I also loved the demon designs. However, I found that sometimes someone would answer three questions correctly (and while being able to do so because of their stats) and would still be considered a demon, or that someone could not answer anything correctly (despite being able to do so because of their stats) and would end up being an acolyte anyway. I'm not sure if that's thrown in purposely to catch the player off-guard, but it did ruin my last encounters a few times. :P
Overall, this was a great entry. I think the concept was a really unique way of telling a story (or just giving a history lesson) and making sure the player stays completely focused and engaged with what was going on in a way that was fun.
Pretty neat game, I liked the historical aspect of it and it made me learn some new things :)
I also really enjoyed how the demons were drawn.
I like the historical theme. I think the obscurity is appropriate for the subject, and the art and music are good, too.
Thanks man really appreciate it :) Can you elaborate some more about the obscurity part? I didn't quite follow there
interesting game! i like the concept of having to question people to see if they're safe or not. i'm quite lazy though so i couldn't be bothered to open google to fact check... i'd recommend maybe having a booklet of info that the player can view to fact check the demons or people!
Thanks for playing :) The niche concept makes it so that 99% percent of people would have to google haha I am considering making a bigger game out of this concept where the knowledge you need is more general and not specific to a single culture.
Nice little game! I had problems figuring out who to save and what to pick, it isn't 100% clear but the art style is on point! I liked the idea from the neighbour game you mentioned, keep it up!
Really appreciate the time you spent on playing and writing the reply :) So basically you need to figure out if the newcomer's answers are true/false, and if they match the newcomer's knowledge. If you simply go by those metrics then you can usually be 75% sure if they're safe or not. There are ways to know for sure but you don't always get the right questions for that ;)
I think if you polish it some more, it could be a cool game you can sell for some bucks :) and i really love the simple art. It's a fresh wind with all the ai images out there lately..
Sure hope so! Would probably add in some extra mechanics like a shop you can use between rounds