That design choice makes a lot of sense, keeping it approachable for new players while rewarding returning fans with deeper story context is a smart balance. And letting players freely discover their own builds instead of locking them into a set path is honestly a great way to keep the systems feeling personal rather than prescriptive.
Checked out your YouTube channel too, good that there's already some boss fight footage up there. Honestly, when I came across A Record of Valkadia, I genuinely wanted to know the brain behind it, the amount of systems depth here isn't something you stumble into by accident.
A game this deep in mechanics really deserves consistent visibility though, boss fights and build reveals especially tend to perform really well in short-form once they're packaged right. This is actually what I do, I'm a social media manager and video editor, I help turn footage like what you've already got into polished, consistent content and keep things active so new players keep discovering it. Would you be open to a bit of support on that side?