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(+2)

Lads, lovely work. Had trouble with the camera as others said, but I could definitely see what you were going for, and I made it to the end nonetheless.  I watched some of the video dev logs that Tony made so I know everything was hand-crafted from the ground up and its easy to see how much effort was put into this. More-so given how much historical accuracy you both built into the models, attire, vehicles, weapons, etc.

I found the pup but he seemed intent on having a nap where I found him and didn't want to follow (I don't blame him :D ) - saw the tanks! and made it to the end of that level, but it just said "loading level" and kinda ended there.

The character was fun, it was nice to see it appear from a thought > sketch on a drawing pad > model > textured > in game. And he looked fitting in the environment.

It would've been fun to drive one of the tanks around - I hope that's in a future version :)

Nice work lads <3

(+1)

Thanks Kilted. Cameras are already massively better now some time has been spent on actually putting some values in :) Was a choice between doing that or actually getting some out in time.

When you reach the bow wow you can toggle to him using the F1 key, you will see him appear at the top left. You can then run him around, he will be key when the final levels are in.

You can drive the tanks now, the 3rd level when you have a tank visible press F2 or F3 depending on which tank and you can then drive it around. There will be proper tank based levels for those.