Thank you for spending so much time playing the game and finishing it. It really means a lot to me, and I appreciate you giving such detailed feedback.
I’ll consider adding a lock-on feature. I agree it could make combat smoother, especially with several enemies.
About the invisible walls: for now, they’re there to limit how far players can explore in this version. I’m curious which parts of the map felt like they had too many. If you remember any specific spots, let me know so I can improve them.
As for dodging, I do plan to add a dodge mechanic. I haven’t decided yet what form it will take. It could be a roll, a dash, or something more unique.
Thanks again for playing the whole chapter1 and sharing your feedback. It’s really helpful