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Thank you for spending so much time playing the game and finishing it. It really means a lot to me, and I appreciate you giving such detailed feedback.

I’ll consider adding a lock-on feature. I agree it could make combat smoother, especially with several enemies.

About the invisible walls: for now, they’re there to limit how far players can explore in this version. I’m curious which parts of the map felt like they had too many. If you remember any specific spots, let me know so I can improve them.

As for dodging, I do plan to add a dodge mechanic. I haven’t decided yet what form it will take. It could be a roll, a dash, or something more unique.

Thanks again for playing the whole chapter1 and sharing your feedback. It’s really helpful

(+1)

When I mention invisible walls, I’m talking about areas behind the torii gate. One easy solution would be to mark that off-limits zone on the map to make it really clear. Also, making players use the cat transformation right away doesn’t seem like a good idea. People will probably just get confused.

Hey, thanks again for your feedback!

I've just released an updated version of the game, and I actually implemented all of your suggestions!

- V to dodge roll

- T to lock onto enemies

- Cat transformation is no longer forced

- The map now clearly shows which areas players can and can't explore, instead of relying on invisible walls.

The update is already live on the **same link**, so I'd love it if you could give it another try whenever you have time!

Also, Chapter 2 is coming in just a few days, and I'm planning more updates to the Chapter 1 map as well, so stay tuned!

Thanks again for taking the time to play my game and help me improve it. Your feedback really made a difference!