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(+1)

Strong atmosphere, great way to start the game with the death and the apology. It immediately creates interest and mystery. The melancholy story, music, and palette all work together really well, and the long shadows give the world a great sense of depth.

I also found the battle screen interesting, would have liked to have seen some animation there.

I did get a little lost at times, but I think that mostly added to the mood. Very cool interpretation of the theme, and one of the more memorable entries I’ve played.

Very happy to play this one on gameboy! (still haven't figured out what this button is for)

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Woooww!! It's so cool seeing my game in an actual console! Thank you for showing me this!
I agree on the battle. I wish I could have made the characters move but I think it will be too difficult.
If I rework the game I may add some sort of light VFX to spice it up a little.
Anyway, thank you so much for playing or for taking the time to comment! 


As for the button  [SPOILERS] :
The two puzzles have to be resolved to access buttons, which, once activated, 
allow for one of the doors in the dungeon to open :-) If you finished the game
no need to worry about it! The button opened what it needed to!
No secrets! Or at least not that kind of secrets.