The sense of weight in this one is really cool. The character feels weighed down by his coin purse, pushing crates is slow and feels like a real undertaking, and then they hit the ground with this heavy screen shake. Everything feels satisfyingly chunky.
I also really liked the use of colour. The yellow gold pops against everything else and makes the interactable objects really easy to read.
The art is cute and polished, and honestly this already feels like a complete game. I didn’t get softlocked, so as far as I’m concerned, no notes!
Also really happy I could play this one on an actual Game Boy. Super cool.