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My aim isn't to argue or deny my mistakes; this was the first idle-style game I’ve made, so naturally, I am reading and testing everything you’ve written. You mentioned progressing too quickly in the first section—I acknowledge that, though I don't necessarily view it as a mistake. I simply tried to design a game that starts fast but becomes more challenging later on. Of course, I’m not claiming it’s perfect; there are bound to be aspects you don't like.