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Lord of the Board's itch.io pageTeam members and roles
Jaron Frost (Fridgecrisis)
How did you interpret the themes?
It's a mashup of a board game (like Monopoly) and tower defense, with Balatro-style scoring.
What are you entering?
Game only
Engine and tools used?
Unity, Blender, and assets mentioned in the credits.
Road to GDC
Yes
Consider my game for the Road to GDC prize
Bezi Challenge
N/A
We are not entering this prize track
Synty Challenge
N/A
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Yes
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable
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Comments
The polish is so good, but i think the game really depends on luck more than strategy, expecially for the few first stages. I know monopoly and i know where the pawns will be landed most, but still it is not enough. I replayed the game 4 times to pass stage 2. Lady fortuna never favor me much lol. Yet, the gameplay and the idea are good. This is a clever twist on monopoly. A little paragraph tell the story would be a nice addition to the game too. Polish it more with animation, vfx and sfx, the game will be commercial worthy. Nice submission, dev!
A good combination of mechanics. I’d add an option in the settings to permanently enable the faster time speed instead of requiring the player to hold or press a button every time
Thanks for playing, and for the feedback! I'll consider that if I make any future updates.
I'm not good at this kind of games(played for half an hour and only made it to round 3LOL) but I really enjoy it. Every round I try some new combination and purchase for different items, that's quite fascinating. I think it will be high in potential, if you're willing to develop it more in the future.
Also it amazed me how good the game perform, intact UI, sound, smooth playing experience and feedback. That's a very high level of completion from my point of view. Anyway, this is an awesome game. :)
Thank you very much! I'm glad you enjoyed it, and thanks for letting me know what you liked about it. I'll consider coming back to this game and making it into something more.
For me, the shop and combo between cards is a very interesting part, and probably the part that i think about the most. During the first several round i just simply buy some random things and I'm lucky enough to pass. But after understanding how some of them actually work (for example, house & stop sign), I start to intentionally buy something that work together for greater effects. I still haven't reach too far, but my expectation to the board after many rounds is: I have some coins to earn me basic money, evenly distributed cannon, tower and house to maximize the defend effect and get points, and stop sign to increase the turn they need to reach the end. I don't know if that's right for a game like this, but at least that's the thought from a rookie lol
I like the board game and its style, but I couldn't find the button to skip the scoring phase.
Thanks for the feedback! On my keyboard, the tilde key is the one to the left of the numbers at the top.
Brother I loved this game! It was the first one i found that I enjoyed and lowkey if you keep developing it hit me up I wanna keep playing!
I'll absolutely make another post about it if I come back to it again. Thanks for playing!
Loved this one! I spent almost an hour playing because I enjoyed it so much. What I thought was masterfully done was each time I'd lose there was a new strategy presented for next time. I found combining the stop sign and house off the first roll helped a lot but I couldn't seem to get into the 8000 point range for the 3rd round. Very fun game, it felt well polished and complete. The camera work was great and the rolling of the dice really put a spin on things.
Thank you so much! I'm glad you enjoyed it.