We have buffer zones for the camera, which was one thing I ever asked about all the other speedy platformer games on the jam, so that is half success, now give me coyote time as well :P the camera does need a bit of smoothing as it gets to the player it does a little cobblestoning, but nothing too bad, and also going down a ladder triggers lookind down as soon as you touch the ground.
The map generation is really neat well done on that, I do feel like the game could use some dynamic “obstruction”, traps, dart traps or even enemies, because as of now, only static spikes are in your way which will only hurt you if you fall into them from off screen or mess up a jump.
Graphics wise nothing bad here, we have neat sprites and they kinda fit together!
Music and sfx were great, you kinda scared me in the description, but it works well!
Overall neat idea and implementation, well done!