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A jam submission

Miner's CraftView game page

Pop ore from a wall of blocks, smelt bars, forge six legendary trophies.
Submitted by SemGoldin — 4 days, 9 hours before the deadline
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Miner's Craft's itch.io page

Results

CriteriaRankScore*Raw Score
Scope & Completion#342.1742.174
Technical Execution#402.1302.130
Polish & Presentation#402.1742.174
Overall#432.0872.087
Gameplay & Core Idea#512.0432.043
Creativity & Theme Interpretation#681.9131.913

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members and roles
SemGoldin

How did you interpret the themes?
Genre Collision: Miner's Craft smashes three genres into one loop, and each one feeds the next.

1. Match puzzle. Every sack of ore is a wall of colored blocks. You pick groups of touching same-color blocks. Bigger groups drop more ore, and picks are limited, so every click is a small puzzle.
2. Crafting. The ore goes into a furnace where YOU compose the mix. Copper + Tin makes Bronze, Iron + Coal makes Steel, and gold and gems make rarer bars. Nothing smelts automatically. Blueprints turn materials into bombs, spare picks and tools.
3. Economy. Everything is sellable at a market whose prices drop as you flood it and recover over time. Gold buys new sacks, and blueprints and the Guild Charter cost gold too.

On top of that there is an RPG layer: mining gives XP, and a perk tree unlocks active skills (Sweep, Drill, Chain Lightning) that change how you attack the puzzle.

The goal ties it all together: forge six masterpieces in the Hall of Trophies (a Bronze Shield, a Golden Sword, a Rose Crown...). Each trophy needs bars from the furnace, the furnace needs ore from the puzzle, and the next sack needs gold from the market. The puzzle feeds the craft, the craft feeds the economy, and the economy feeds the puzzle.

What are you entering?

Game only

Engine and tools used?
Unity, Blender, Adobe Photoshop, Eleven Lab AI Sound

Road to GDC

N/A

I am not entering this prize track

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
None

CrazyGames Challenge

N/A

I am not entering this prize track

Fan Art Artist
None

Fan Art Process Video
None

Where can we find your Fan Art?
None

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

The game is easier once you are able mine all the blocks in one sack. The game will give you +120 money per sack, which is too much in my opinion.
But other than that, the game is perfect. It satisfies my dwarf greedness, mehehehe.. Didn't get the amethyst after a long time of playing though.

Would love to see further development of the game. Maybe we can build ballista or cannon. Good job, dev! Love your game.

Developer

Thank you, I’m incredibly happy to hear that! Your support is truly inspiring. I will definitely bring the project to a full release and will certainly take all your advice and suggestions into account-they really hit the mark.

Submitted(+1)

Was confusing in start but got the hang of it.

Submitted(+1)

Match-3 feeding straight into a forge and a market is a really satisfying chain. Breaking one yellow block so the blues dropped into a group, then watching the cascade take the sack from 31% to 56% in a single pick, felt great, and turning that ore into my first Iron Bar gave the puzzle a real purpose. I also loved seeing the Emerald price sink right after I dumped five of them at the Trading Post.

Developer

Thanks for the feedback. I'm really glad the core loop of matching, forging, and trading hit the mark for you.

It's great to hear that those big cascade moments and seeing the sack progress jump are landing well.

Submitted (1 edit) (+1)

The game is pretty great, but it takes a little time to get used to all the mechanics

Developer

Thanks so much! Glad you’re enjoying it! 

Submitted(+1)

Wow this game was so fun. Normally games like this arent my thing but i was instantly hooked, i love how this game played and it was very satisfying whenever id get one match and then a bunch of matches would fall in to place. I will say that the game i pretty easy though after the first few bags i had so much money so i just started spam buying bombs and was getting so much ores which let me beat the game very quickly. I do wish that you could move blocks left and right though because when i would get to the last few blocks of a bag i have enough blocks to make a match but there's a gap so i cant match them, and then i have to sit there and click all of them to get rid of them and finish the bag, which can feel a little tedious. Overall i thought this game was very fun. Great job!

Developer

Thanks for the detailed feedback. It's great to hear that the chain reaction mechanics felt satisfying and hooked you.

Your points about the gameplay are completely valid:

  • Economy balance: You're right about having too much money later on. Being able to spam bombs breaks the difficulty, so item prices or limits definitely need to be rebalanced.
  • End-of-bag gaps: I agree that clicking individual blocks just to clear the board feels tedious and ruins the pacing. Allowing blocks to slide or automatically close gaps would definitely fix this issue.

Thanks for pointing these out.