That was an amazing game. I think it's fine exactly as it is, and I loved the ending. I think the only complaint I have is that it was very difficult to figure out where to go; the menu prompt gave the objective but without a map or notification, I had a hard time finding WHERE everything was until I found the interaction I needed, which took me looking through every available room multiple times sometimes. I almost gave up because I thought one of the doors was where I needed to go, but just couldn't get it to open. Turns out the interaction prompt was slightly buggy and I had to look DIRECTLY at it in one of the areas I had been through a few times. Other than that, all this needs is a very slight polish and it's good to go. I'm interested to see what more you're going to add, because I feel like the story tied up REALLY nicely.
Viewing post in The Bytes Killer [Game Jam Version] jam comments
Thank you for playing and the feedback!
A map and clearer hints of where to go and what to do next, is something I definitely need to work on going forward with this project. A notification of when you have compelted an objective is also something I didn"t tought about until now but would be very useful too.
Im happy to hear you loved the ending and how the story went cause it was one of the parts I was a bit worried about.
Again thanks for the feedback and Im looking forward to playing your game too.
The ending was perfect. I actually started laughing when I thought about it and realized how well it worked. I think all you ACTUALLY need is MV's default pop-up when you enter a new map (or something more stylized). Like I said, the prompts were clear. I just didn't know WHAT room I was in until I started memorizing the map a bit more.